We are shaping the future
of competitive gaming
with a revolutionary
new MOBA.

We are shaping the future
of competitive gaming
with a revolutionary
new MOBA.
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The Lunchbox Team
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Technical Director
Andrew Czarnietzki
After founding a world class VR firm, SLI, where he built an industry leading VR Crane training simulation and chasing energy spiders with his wife for his indie game, Curved Space, Andrew figured he’d kick back and build some high performance networking infrastructure for the next global Esport.

Founder/Chief Game Officer
Arik Torkelson
OG Warcraft 3 map maker and viking. When not portaging across an arctic sandbar, Arik can be found crushing you in literally every game while simultaneously designing your next favorite one.

Marketing Director
Cisco Zarandin-Araneta
Counter-Strike Pro? Global Elite 2ez. Formula Racer? Cisco sim races in his sleep. Video Game Marketing? “Only if I can break Twitter…twice.” He’s already done it once with IGN, Lunchbox is just a means to his end.

Backend Engineer
Dan Sobrado
What does Pac Man and 20 years of Enterprise Software Development have in common? Dan Sobrado crushed both of them. Lunchbox’s next title doesn’t stand a chance.

Senior Software Engineer
George Savu
Cat saunters over keyboard 2. George: urbnekjlbnv. sorry Us: Why do you need four different keyboards? George: Game feel. asdfasdf. Don’t you get it? khiufn. They all have different game feels…zxcv it’s important!!!” Us: Ok. Sure. Cat lies down on keyboard 3. George: sdfrvuOne sec..vjnt Just have to unplug… Us: Wait. Why are they all plugged in at the same time?

Art Director
Greg Mirles
After failing to go pro at Magic the Gathering, Dota 2 and Beyblades, Greg thought "Fine, I'll just make indie games about wandering in the woods.” He’s definitely not developing exploits to dominate the pro scene of the next big MOBA. He’s just the Art Director…Yep. Just art directing.

Tech Artist
Gerry Ricard
For you and me, there are certain rules we have to play by. For instance, we have to devote some ⅓ of our life to dreaming about turtle-bears and our ex from highschool. Gerry doesn’t. Gerry is what the kids call “OP.” To Gerry, sleep is something he tried once on a road trip into the desert but gave it up to work on nearly 100 architectural visualization and simulation projects.

Founder/Co-CEO
Jack Wink
After realizing no one reads anymore, Jack decided to Co-Found Lunchbox and ramble about whatever you care least about.

Software Engineering Intern
Jennifer Wang
Discord celebutante and self-described duck, Jennifer authors novels and Lunchbox fan-fiction when she’s not training to become an elite Software Engineer.

Concept Artist
Julio Cappa
Highly considerate of posterity, Julio was informed that Velazquez and Pablo were his only artistic equals. He deemed Lunchbox a worthy enough arena to compete with his only living rival.

Sound and Music Designer
Joshua Mallard
Imagine Beethoven and Mozart were twin brothers, and then imagine you were one of them. You can’t. But Joshua can. In perpetual competition with his twin, Joshua began spitting bars while composing your great-grandchildren’s grandparents’ favorite symphony.

Software Engineer
Lidia Martinez
After making Batman look less like a joke against Superman (exercise in futility), Lidia left Hollywood VFX for video games (exercise in awesome). When she’s not making the boom booms look badass and the waters look swimmable for Lunchbox, Lidia makes short films and paints chewbacca on the beach.

Linguist
Luca Ricciardi
Would it be cliché to call Luca Ricciardi a Renaissance Man? Probably. So let’s just call him a Chemist that constructs entire languages while listening to Japanese metalcore and obsessing over colonial insects.

UI Designer
Matt Paul Riley
Known in Wisconsin as the “Butter Devil,” we’re told Matt traded his soul to an ancient bong ghost during the Rock County Folk Symposium for artistic chops and the power to ferment cabbage instantaneously.

Founder/Co-CEO
Max Wink
After taking part in the launch of the Rocket League Championship Series at Twitch, Max was torn between becoming an indie dev or a Rally Racer. Lunchbox and a newly gutted Mini Cooper indicate that he’s decided to do both.

Junior Software Engineer
Ryan Xu
Programming prodigy, undergraduate, and certified chad, Ryan whittles songbirds when he’s not sipping boba and outcoding industry professionals.

Narrative Designer
Sydney Tuss
Lacking opposable thumbs, Sydney’s cat commandeered her human’s mind in order to pursue a career in writing. Ironically or not, she found herself particularly suited to constructing lifelike worlds populated by the strange ape creatures her species kept as pets.

Founder/CFO
Sacha Castellani
As a cyber security, financial markets and Jason Bourne expert, Sacha is liable to uninstall Dota 2 while staying exquisitely hydrated.

Concept Artist
Pablo Sahuquillo
“In general my life revolves around drawing. Everything. I think of traveling, but I think of traveling drawing, I think of resting, but I think of resting drawing, I walk, but I draw.” A true artist, Pablo skipped having a boring job and went straight into making people say, “I wish I didn’t suck at art” professionally.

Concept Art Intern
Zackariah Moore
Devilishly talented artist + devilishly competitive at games = devilishly good hire for Lunchbox. Zack makes all the best bang bangs that go boom and then swoooosh at the end. Trust me. You’ll know what I’m talking about when you see it.

Technical Director
Andrew Czarnietzki
After founding a world class VR firm, SLI, where he built an industry leading VR Crane training simulation and chasing energy spiders with his wife for his indie game, Curved Space, Andrew figured he’d kick back and build some high performance networking infrastructure for the next global Esport.

Founder/Chief Game Officer
Arik Torkelson
OG Warcraft 3 map maker and viking. When not portaging across an arctic sandbar, Arik can be found crushing you in literally every game while simultaneously designing your next favorite one.

Marketing Director
Cisco Zarandin-Araneta
Counter-Strike Pro? Global Elite 2ez. Formula Racer? Cisco sim races in his sleep. Video Game Marketing? “Only if I can break Twitter…twice.” He’s already done it once with IGN, Lunchbox is just a means to his end.

Backend Engineer
Dan Sobrado
What does Pac Man and 20 years of Enterprise Software Development have in common? Dan Sobrado crushed both of them. Lunchbox’s next title doesn’t stand a chance.

Senior Software Engineer
George Savu
Cat saunters over keyboard 2. George: urbnekjlbnv. sorry Us: Why do you need four different keyboards? George: Game feel. asdfasdf. Don’t you get it? khiufn. They all have different game feels…zxcv it’s important!!!” Us: Ok. Sure. Cat lies down on keyboard 3. George: sdfrvuOne sec..vjnt Just have to unplug… Us: Wait. Why are they all plugged in at the same time?

Art Director
Greg Mirles
After failing to go pro at Magic the Gathering, Dota 2 and Beyblades, Greg thought "Fine, I'll just make indie games about wandering in the woods.” He’s definitely not developing exploits to dominate the pro scene of the next big MOBA. He’s just the Art Director…Yep. Just art directing.

Tech Artist
Gerry Ricard
For you and me, there are certain rules we have to play by. For instance, we have to devote some ⅓ of our life to dreaming about turtle-bears and our ex from highschool. Gerry doesn’t. Gerry is what the kids call “OP.” To Gerry, sleep is something he tried once on a road trip into the desert but gave it up to work on nearly 100 architectural visualization and simulation projects.

Founder/Co-CEO
Jack Wink
After realizing no one reads anymore, Jack decided to Co-Found Lunchbox and ramble about whatever you care least about.

Software Engineering Intern
Jennifer Wang
Discord celebutante and self-described duck, Jennifer authors novels and Lunchbox fan-fiction when she’s not training to become an elite Software Engineer.

Concept Artist
Julio Cappa
Highly considerate of posterity, Julio was informed that Velazquez and Pablo were his only artistic equals. He deemed Lunchbox a worthy enough arena to compete with his only living rival.

Sound and Music Designer
Joshua Mallard
Imagine Beethoven and Mozart were twin brothers, and then imagine you were one of them. You can’t. But Joshua can. In perpetual competition with his twin, Joshua began spitting bars while composing your great-grandchildren’s grandparents’ favorite symphony.

Software Engineer
Lidia Martinez
After making Batman look less like a joke against Superman (exercise in futility), Lidia left Hollywood VFX for video games (exercise in awesome). When she’s not making the boom booms look badass and the waters look swimmable for Lunchbox, Lidia makes short films and paints chewbacca on the beach.

Linguist
Luca Ricciardi
Would it be cliché to call Luca Ricciardi a Renaissance Man? Probably. So let’s just call him a Chemist that constructs entire languages while listening to Japanese metalcore and obsessing over colonial insects.

UI Designer
Matt Paul Riley
Known in Wisconsin as the “Butter Devil,” we’re told Matt traded his soul to an ancient bong ghost during the Rock County Folk Symposium for artistic chops and the power to ferment cabbage instantaneously.

Founder/Co-CEO
Max Wink
After taking part in the launch of the Rocket League Championship Series at Twitch, Max was torn between becoming an indie dev or a Rally Racer. Lunchbox and a newly gutted Mini Cooper indicate that he’s decided to do both.

Junior Software Engineer
Ryan Xu
Programming prodigy, undergraduate, and certified chad, Ryan whittles songbirds when he’s not sipping boba and outcoding industry professionals.

Narrative Designer
Sydney Tuss
Lacking opposable thumbs, Sydney’s cat commandeered her human’s mind in order to pursue a career in writing. Ironically or not, she found herself particularly suited to constructing lifelike worlds populated by the strange ape creatures her species kept as pets.

Founder/CFO
Sacha Castellani
As a cyber security, financial markets and Jason Bourne expert, Sacha is liable to uninstall Dota 2 while staying exquisitely hydrated.

Concept Artist
Pablo Sahuquillo
“In general my life revolves around drawing. Everything. I think of traveling, but I think of traveling drawing, I think of resting, but I think of resting drawing, I walk, but I draw.” A true artist, Pablo skipped having a boring job and went straight into making people say, “I wish I didn’t suck at art” professionally.

Concept Art Intern
Zackariah Moore
Devilishly talented artist + devilishly competitive at games = devilishly good hire for Lunchbox. Zack makes all the best bang bangs that go boom and then swoooosh at the end. Trust me. You’ll know what I’m talking about when you see it.

Technical Director
Andrew Czarnietzki
After founding a world class VR firm, SLI, where he built an industry leading VR Crane training simulation and chasing energy spiders with his wife for his indie game, Curved Space, Andrew figured he’d kick back and build some high performance networking infrastructure for the next global Esport.

Founder/Chief Game Officer
Arik Torkelson
OG Warcraft 3 map maker and viking. When not portaging across an arctic sandbar, Arik can be found crushing you in literally every game while simultaneously designing your next favorite one.

Marketing Director
Cisco Zarandin-Araneta
Counter-Strike Pro? Global Elite 2ez. Formula Racer? Cisco sim races in his sleep. Video Game Marketing? “Only if I can break Twitter…twice.” He’s already done it once with IGN, Lunchbox is just a means to his end.

Backend Engineer
Dan Sobrado
What does Pac Man and 20 years of Enterprise Software Development have in common? Dan Sobrado crushed both of them. Lunchbox’s next title doesn’t stand a chance.

Senior Software Engineer
George Savu
Cat saunters over keyboard 2. George: urbnekjlbnv. sorry Us: Why do you need four different keyboards? George: Game feel. asdfasdf. Don’t you get it? khiufn. They all have different game feels…zxcv it’s important!!!” Us: Ok. Sure. Cat lies down on keyboard 3. George: sdfrvuOne sec..vjnt Just have to unplug… Us: Wait. Why are they all plugged in at the same time?

Art Director
Greg Mirles
After failing to go pro at Magic the Gathering, Dota 2 and Beyblades, Greg thought "Fine, I'll just make indie games about wandering in the woods.” He’s definitely not developing exploits to dominate the pro scene of the next big MOBA. He’s just the Art Director…Yep. Just art directing.

Tech Artist
Gerry Ricard
For you and me, there are certain rules we have to play by. For instance, we have to devote some ⅓ of our life to dreaming about turtle-bears and our ex from highschool. Gerry doesn’t. Gerry is what the kids call “OP.” To Gerry, sleep is something he tried once on a road trip into the desert but gave it up to work on nearly 100 architectural visualization and simulation projects.

Founder/Co-CEO
Jack Wink
After realizing no one reads anymore, Jack decided to Co-Found Lunchbox and ramble about whatever you care least about.

Software Engineering Intern
Jennifer Wang
Discord celebutante and self-described duck, Jennifer authors novels and Lunchbox fan-fiction when she’s not training to become an elite Software Engineer.

Concept Artist
Julio Cappa
Highly considerate of posterity, Julio was informed that Velazquez and Pablo were his only artistic equals. He deemed Lunchbox a worthy enough arena to compete with his only living rival.

Sound and Music Designer
Joshua Mallard
Imagine Beethoven and Mozart were twin brothers, and then imagine you were one of them. You can’t. But Joshua can. In perpetual competition with his twin, Joshua began spitting bars while composing your great-grandchildren’s grandparents’ favorite symphony.

Software Engineer
Lidia Martinez
After making Batman look less like a joke against Superman (exercise in futility), Lidia left Hollywood VFX for video games (exercise in awesome). When she’s not making the boom booms look badass and the waters look swimmable for Lunchbox, Lidia makes short films and paints chewbacca on the beach.

Linguist
Luca Ricciardi
Would it be cliché to call Luca Ricciardi a Renaissance Man? Probably. So let’s just call him a Chemist that constructs entire languages while listening to Japanese metalcore and obsessing over colonial insects.

UI Designer
Matt Paul Riley
Known in Wisconsin as the “Butter Devil,” we’re told Matt traded his soul to an ancient bong ghost during the Rock County Folk Symposium for artistic chops and the power to ferment cabbage instantaneously.

Founder/Co-CEO
Max Wink
After taking part in the launch of the Rocket League Championship Series at Twitch, Max was torn between becoming an indie dev or a Rally Racer. Lunchbox and a newly gutted Mini Cooper indicate that he’s decided to do both.

Junior Software Engineer
Ryan Xu
Programming prodigy, undergraduate, and certified chad, Ryan whittles songbirds when he’s not sipping boba and outcoding industry professionals.

Narrative Designer
Sydney Tuss
Lacking opposable thumbs, Sydney’s cat commandeered her human’s mind in order to pursue a career in writing. Ironically or not, she found herself particularly suited to constructing lifelike worlds populated by the strange ape creatures her species kept as pets.

Founder/CFO
Sacha Castellani
As a cyber security, financial markets and Jason Bourne expert, Sacha is liable to uninstall Dota 2 while staying exquisitely hydrated.

Concept Artist
Pablo Sahuquillo
“In general my life revolves around drawing. Everything. I think of traveling, but I think of traveling drawing, I think of resting, but I think of resting drawing, I walk, but I draw.” A true artist, Pablo skipped having a boring job and went straight into making people say, “I wish I didn’t suck at art” professionally.

Concept Art Intern
Zackariah Moore
Devilishly talented artist + devilishly competitive at games = devilishly good hire for Lunchbox. Zack makes all the best bang bangs that go boom and then swoooosh at the end. Trust me. You’ll know what I’m talking about when you see it.
A big hug to our amazing partners








